game is nice, I like the concept , it's fun, and I really like that you can change formation but did not actually know what's the use of right click and left click, don't both change the formation?
Hey, thanks for playing our game and your feedback! It can be a bit confusing.
The left click changes the shape, think circle, diamond, or V. The right click changes the spacing. So, if you are on full spacing in circle mode, you'd see a full circle, but if you right click, the spacing drops by half and you get a half circle.
I think how that plays with the different shapes is something that needs some more tweaking for clarity.
Took a bit to figure out what was going on but once I did it was a really interesting concept and fun to play. The moment I got hit with a missile and lost most of my ships made me feel dread. Boss came at the right moment when I was about to get tired of it. Good job!
Thanks for playing and your comments lol, we didn't intend for the dread to happen, but it's evoked the same in our play tests. We're trying to balance pickups with difficulty and feeling like you can come back if down on ships.
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game is nice, I like the concept , it's fun, and I really like that you can change formation but did not actually know what's the use of right click and left click, don't both change the formation?
Hey, thanks for playing our game and your feedback! It can be a bit confusing.
The left click changes the shape, think circle, diamond, or V. The right click changes the spacing. So, if you are on full spacing in circle mode, you'd see a full circle, but if you right click, the spacing drops by half and you get a half circle.
I think how that plays with the different shapes is something that needs some more tweaking for clarity.
Took a bit to figure out what was going on but once I did it was a really interesting concept and fun to play. The moment I got hit with a missile and lost most of my ships made me feel dread. Boss came at the right moment when I was about to get tired of it. Good job!
Thanks for playing and your comments lol, we didn't intend for the dread to happen, but it's evoked the same in our play tests. We're trying to balance pickups with difficulty and feeling like you can come back if down on ships.